GDC Update 2
9 03 2010Comments : Leave a Comment »
Tags: 3D, Dirt 2, GDC, Tara
Categories : Gaming, Our Blog
GDC Update 1
9 03 2010At first I was upset that I forgot my camera cord… but then I remembered my new computer had a SD slot so everything was awesome.
Now, I’m taking videos through out the day, but I don’t have time to sit down and upload them… so yeah. Later today (in the evening while I go out to dinner or something) I will get them all uploaded for you.
Peace out guys!
Tara
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Tags: GDC, Tara Tefertiller
Categories : Gaming, Our Blog
Tara chats with One Handed Terror
29 01 2010Alright, I decided that it’s time for Thoughts to do more than just talk about video games. I figured it was time for us to talk about video games and with people who do game. So, I spammed a bunch of emails out asking who was interested and Sebastian Jennings was the first to respond. So, congrats Sebastian! You are officially the first interview for Thoughts from a (Girl) Gamer!
So, I’ve interviewed Sebastian before. Actually, I’ve interviewed him twice before with AbleGamers. I did a general interview and another interview on the N0M4D controversy with Modern Warfare 2. They’re both good reads if you feel like checking them out.
Sebastian is a most certainly a gamer, with Street Fighter being one of his specialties. He’s Chun-Li master with his Youtube channel having over 1000 subscribers. That’s actually how I first heard about him. He also has five world recorders for top scores, as can be seen on the Twin Galaxy website. He’s an awesome guy, and only has one hand, which you probably wouldn’t notice if his nick name wasn’t “One Handed Terror.”
Tara: Thanks for interviewing with me again! Well, I guess since this interview is for a new audience we should have you tell a little bit about yourself.
Sebastian: Hello, my name is Sebastian Jennings. I am 31 years old and I currently reside in Los Angeles, CA. I was born in Tucson, AZ and grew up there until my college years. Growing up, video games were a big part of my life and I knew that I wanted to work in the video game industry. The best way I knew how to do that without a college degree was to move to LA, become a Game Tester and work my way through the ranks. I dropped out of college and started that journey: I grinded through game testing with TDK, 2K Games and THQ, wrote several strategy guides for Tips & Tricks magazine (before they went under) and eventually ended up as a Product Manager at PDP (A.K.A. Pelican) where I create, design and manage production of video game peripherals (controllers, cables, guitars, dance mats, etc.) from the concept design stage to the retail floor of your Best Buy, Wal-Mart or GameStop.
Tara: Haha, I love that we both tested for THQ. Actually, so did Kristianna. That’s where I met her. Now, before we go on, tell me about your hand. Considering your name is “One Handed Terror,” I feel like it’s just appropriate to tell everyone it.
Sebastian: Basically, my left hand is underdeveloped. I have a normal arm to my wrist and a partial palm with no fingers. My best visualization description is to think of it like a human cat’s paw. I was born this way so I’ve never had the feeling of having two hands. Now there are two theories as to why I have an underdeveloped hand: 1) (My Mother’s belief) Doctors say that the umbilical cord got tangled around my arm and prevented blood flow through my arm to develop my hand while in the womb. 2) (My Father’s belief) my father has radioactive sperm through government performed scientific medical experimentation when he was a child, and that directly caused a mutation in my DNA and my resulting condition when I was conceived. This is my Father’s belief, I kid you not. You be the judge.
Tara: I still love the story about your dad’s belief. I laughed the first time I heard it, and I’m still amused now. Although I am afraid to ask what experiments were ran on him. Now, you have one hand, and your name is One Handed Terror. Although the name sounds straight forward, I know you didn’t choose it for yourself. Why don’t you tell me how you got your nickname?
Sebastian: I really hate this story but I will tell it. My friend Geoff gave me this nickname. He was working at Tips & Tricks magazine at the time and they were doing a segment called “Arcade Player of the Month” and they wanted me to be the player of that month because of my one hand. I think I was followed by a pro girl gamer and a very young tournament gamer, and this was in the late ’90s when tournament gaming was still kind of underground. So he wrote the article and asked me questions (much like this), and said that he needed a nickname to call me because I didn’t have one at the time, as I was still an unknown just breaking into the tournament scene. I said, “Call me Goofyhand.” because I used to skate and “Goofyfoot” is a skating term. I thought it was cool and clever. He said, “No, how about One Handed Terror of Tucson?” because he just saw some western and the antagonist was named the “Terror of Tucson”. I said, “God no! That name is horrible.” We debated and I thought we squared it away and settled on Goofyhand. Low and behold, the issue comes out and he pulled the switcheroo on me. One Handed Terror of Tucson was plastered all over the article. We laughed and I didn’t think much of it. Much later, I entered the Street Fighter Midwest Nationals and I had all these people coming up to me and calling me One Handed Terror, and I was like, crap, that name is set in stone now. Nothing I can do about it. I still really dislike the name to this day but hey, what can you do?
Tara: You have to keep the name. And it is sort of catchy, and memorable. Now, I know you’re a huge Chun fan, and we talked about it in our first interview. So let’s talk about what is on your mind- Super Street Fighter IV.
Sebastian: Haha. Yes, Super SF4 has been taking a lot of my YouTube video time. Watched all the new Ultra vids and alternate costumes but there isn’t a whole lot of raw gameplay footage. From what I’ve seen though, it looks exactly the same except new Ultras, new backgrounds and new characters. That’s good…I really like SF4 but I was kind of hoping for a little more I guess. I was looking forward to a new gameplay mechanic maybe (like a tweak to the Focus Attack system), or new basic or special moves (instead of just Ultras). Usually when a new iteration comes out, these elements are involved for changes, so it’s kind of disappointing to not see anything like that. Just as an example: between Super SF 2 and Super Turbo SF 2. Chun Li had a problem with Anti-air, so they implemented a new special for her (D, U + K – three up kicks instead of Spinning Bird) to help balance her out. I was looking forward to that same treatment, since she is dominated by divekick characters but I have seen no such effort for correction. But I digress. Super SF4 will be fantastic, and I’m really looking forward to it!
Tara: What do you think of Chun-Li’s alternate costume? I heard it is referencing some earlier CAPCOM game…. But I didn’t know it. It wasn’t my favorite.
Sebastian: I also thought it was a strange choice for a costume. When I first saw it, I immediately thought of Xianghua from Soul Calibur. With the bright colors and puffy parts, it definitely doesn’t fit my depiction of Chun Li. I didn’t know that it was in reference to an earlier Capcom game. If I think of it that way, I think of the Chun Li looking girls from Warriors of Fate, or the Kung-Fu girls on Strider at the end of the Battlecruiser stage. I (and I’m sure everyone else) thought that they would just do the Alpha tights with the vest costume but I guess that would’ve been too easy. Regardless, I’m giving that costume a thumbs down. Hopefully the costume will look good in motion.
Tara: I still really like her current alternate costume, the long dress. It’s very classy and I think Chun is a classy lady. While talking about new things in SSFIV… people now have alternate Ultras. What do you think of them? I’ve heard several complaints that they are too long/cinematic/break the flow of the game. Zangief’s is like 10 seconds long. Thoughts?
Sebastian: Several of the Ultras are pretty cool and seem fitting to the character, like Guy’s Ultras, Juri’s Ultra and Fei’s one inch punch ultra (soooo dope!). And some of the Ultras are down right ridiculous, like Akuma’s Ultra, Rufus’s tornado Ultra, Seth’s new Ultra. They just seem too silly and comedic…I don’t know…those just rub me the wrong way. Ultras should be badass and have a sense of power behind them but not leave you scratching your head, like WTF just happened. The super weird ones just remind me of the Supers in Super Gem Fighter, you know. Too cartoony for SF4.
I’m still on the fence about Chun’s new Ultra. I figured that it would be the Super Fireball but I’m still debating on its usefulness because it doesn’t seem quick enough to be Anti-air but more as tack on damage after an EX Legs, and the damage on that thing is really piss poor. Maybe it could help with the divekick matches, or against the opponents that fall though the OG Ultra (hopefully they fixed that).
Tara: First off, I just played Super Gem Fighter for the first time like last week and I fell in love. I think that game was made for me personally. But yeah, Street Fighter shouldn’t remind you of Gem fighter. It’s too cutesy. I don’t know much about Chun’s new Ultra to be honest. I know that it’s quarter circle now instead of charge. What do you think about Chun-Li’s new Ultra being quarter circle? Do you prefer Chun as a charge or circle character?
Sebastian: I love it. Actually, one of my suggestions for Super SF4 was to give her an alternate control scheme by pressing Start, and this alternate control scheme would be all quarter circle and DP motions as opposed to charge (ala Alpha 2 Chun Li). She could even have the alternate Alpha 2 tights costume to signify this. They did something similar to this in Alpha 2, wherein she is a quarter circle character in Alpha 2, and pressing Start on the character select screen would give you the OG charge Chun Li with the OG costume.
I personally hate charging and charge characters (why I stuck with Chun is a mystery to me as well). If they would switch her to a fireball motion character, I think it would dramatically change her game for the better. You would be able to rushdown much easier, which would be more fitting for a small Chinese Kung-fu fighter. Wouldn’t you agree?
Tara: To be honest, I’m always going to be partial to Chun from Third Strike. I like that her fireball was a quarter circle, but then she did have charge moves as well… but I’m probably just partial because she was the first Chun I ever played… and my nostalgia has nothing to do with her being top tear and being able to poke everyone to death, haha. Now, my next question is very serious. Did you hate the volcano stage in SF IV as much as everyone else I know?
Sebastian: Yes! What the hell were they thinking? It’s a cross between the final fight of Anakin and Obi-wan in Episode III, and playing on a Virtual Boy. No bueno, ese. That level better not show its ugly face in Super!
Tara: They do have some nifty looking stages for four. Of course, there is one thing I’m still waiting for to hear about it SSFIV. How long do you think it will be until Ibuki announced? We all know it’s coming.
Sebastian: I don’t know. I’m starting to get worried because it’s only a couple of months before the scheduled release, and there is absolutely no footage of the three characters in question (Dudley, Makoto, Ibuki). On the marketing side of things though; they do need one final big news push to keep the hype going until release, so the timeline is right that this news is still under wraps. If I had to put money on it, I would say late February/early March is when they will announce it.
Tara: I wish they would do it already. It does make me a little nervous, but I don’t think CAPCOM would break fans hearts like that… They really do need to correct the four showed no Third Strike love. On the other side, what do you think of the character’s that have been announced so far?
Sebastain: Everyone is in love with Juri. Juri is a great character design and has an interesting moveslist. Very KoF like in my opinion. Dee Jay and T. Hawk were a must to complete the Super SF2 cast. From what I’ve seen, it looks like Dee Jay will be a force to be reckoned with. Guy is always an OG favorite and he could swing either way as far as being a tournament caliber character. I think Guy can be powerful in the right hands and with a lot of time and practice spent on developing his set up games, much like Gen is in SF4. Cody is silly to me. That costume he is in is ridiculous. Everyone wants him in the Final Fight costume (blue jeans and a tighty whitey), why not give the people what they want. Cody doesn’t seem too great from what I’ve seen but then again, I’ve seen very little of Cody. Am I forgetting anyone? You know what I want to know…where the hell is Geki?!
Tara: I don’t know Sebastian. And to be honest I don’t even know who Geki is. Some Alpha character? I never played Alpha. Now, I’d like to leave the Street Fighter conversation and go into what really matters, the hard hitting questions…. After watching the documentary King of Kong: A Fistful of Quarters are you on Team Billy or Team Steve?
Sebastian: Oh man. What a question. You know, I love this movie to death and I’ve watched it at least 100 times. Of course, by watching the movie you have to side with Steve but I’ve read a lot of stuff on this movie, and it seems that the word is that Billy is not as big of a dick as he is portrayed in the movie. He does do a lot of nice things for the community and it is even shown in the movie with him helping out Doris Self (Q-Bert lady) getting her own Q-Bert cabinet. But some of the things Billy does in the movie, you just think to yourself, “wow, only a major dickhead would do or say something like that”. After everything is said and done, I think I’m going to have to go against the crowd and side with Team Billy. He is the OG gamer. First perfect Pac-man score?!?! You have to respect that. Plus, Billy does currently have the world record on Donkey Kong, and he did it live. Respect it!
Did you know that I also have some world records?
Fancy a game of Robocop or Magician Lord, anyone?
Tara: Yeah, probably not. I feel since I have never played that I shouldn’t start my first time playing against the world record holder. Now, on Billy… I’ve talked to him on the phone a couple times… he’s definetly an… interesting guy. Haha. He did donate some stuff to AbleGamers once… but you’re right. He does have those “dickhead” moments. I’m actually going to be doing an interview with him on his hair soon. I feel like I had to pick a team I would pick Team Billy’s Hair. Man, King of Kong was a great movie. While on the subject, what is your favorite movie?
Sebastian: My all-time favorite movie is Big Trouble in Little China. I thought that movie was so great when I was young. I quote it daily when I’m at work but sadly nobody shares the same love of the movie as I do and wonders what the hell I’m talking about. What sucks though is that I watched it again not too long ago and it really hasn’t aged well. I kept thinking to myself that I might need to consider thinking about a new favorite move. Sigh.
Tara: Yeah, I wouldn’t be able to catch onto Big Trouble in Little China quotes. I only saw that movie once years ago. Alright, next questions. What is your all time favorite game? Any system, can only name 1.
Sebastian: Well, if it is only one game, I’m going to have to approach this as the deserted island scenario, where this is the only game I would play for the rest of my life. For that, the one game I think that I would be satisfied with playing for the rest of my life would be World of Warcraft. I think that WoW is so beautifully well done. From the sounds, music, worlds, character design, gameplay mechanics and just simply the amount of stuff you can do in that game; WoW is the game I could spend the most time on without getting bored, and I can’t think of another game that could take its place in that respect. I was so hooked on that game that I lost a girlfriend of 3 years because of it. That’s ok though because she was cheating on me the whole time anyway.
And no, I don’t play it anymore. I went to rehab and I’m clean from the Warcrack.
Tara: Wow. That’s probably the most intense answer I’ve ever gotten to that question. I’ve actually never played WOw. Now, over the past couple days me and Kat, the websites new writer, were working on tattoo ideas for me. Thinking about getting a Carl Sagan quote. Now, I know you already have some ink, do you plan on getting any more tattoos?
Sebastian: I currently have a full sleeve on my left arm of traditional Japanese art of water and wind. The overall plan was to get my right sleeve done with fire and Earth and have it tie into Japanese chest panels (Yakuza style), so I would have this whole: elements, Confucius, Japanese, Buddha Zen thing going on but two things put a halt on that; 1) my girlfriend was not down with me having two full sleeves and I can respect that. 2) my tattoo artist changed shops to Kat Von D’s shop and now charges insane amounts to get work done. My sleeve right now cost me about $5000, so I can’t even imagine how much it would cost if I were to move ahead with my plan. Yikes!
Tara: Have you ever thought about getting a gaming related tat? ‘Cause I have one. They’re awesome.
Sebastian: What do you have?
Tara: I’ve got a triforce on my left wrist. It’s nerdy but I love it to death.
Sebastian: I guess I kind of have one. I have the Japanese character for “heaven” on the back of my neck which is the character that appears on the back of Akuma’s gi. It was supposed to be more in line with what I wanted to do with my Japanese elements body art, with the Japanese characters for wind, water, fire, Earth on my chest (ala Ryu’s belt). So, the Japanese characters were small homages to Street Fighter but I kind of wanted to keep them hidden within the traditional Japanese art so that it would all make sense on my body without the references to SF.
Tara: So you wanted to sort of be a nerd, but not fully be a straight forward nerd. Alright, another random question… if you could meet one person who would you meet?
Sebastian: I’m going to have to say Bruce Lee. Probably a typical answer for males of my age group but I would love to talk to him and find out more about what makes him tick. He is such an interesting person. You have to wonder what he could have achieved had he lived out his life naturally.
Tara: I don’t necessarily think it’s just boys your age. My little brother who’s 20 loved him, too. I think he even had a “Bruce Lee is my homeboy” tee shirt. Now, What tournaments to you plan at attend this year?
Sebastian: I will be attending Devastation and EVO but not really for actual competition reasons (although I will be competing). I’m going to Devastation because after the tournament, I continue the drive down from Phoenix to Tucson to visit my friends and family for a few days. And I’m going to EVO because I cannot pass up crazy good time in Vegas with all of my Street Fighter friends. EVO is always a good time for me. The tournament is almost secondary.
Tara:What games do you think you will compete in?
Sebastian: It’s probably only going to be in Super Street Fighter 4 and Street Fighter HDR. I am so far behind the curve in all of the other fighting games that I think it would just be a waste of time for me to try. I’d much rather be great at one game than good at many games. It’s just how a roll, son.
Tara: I can understand that. Now, this is an important question. Does your girlfriend game?
Sebastian: Yes, she does but only casually, and only with the old school SNES games. We usually battle it out on a weekly session of Tetris Attack and Mario Kart on the SNES. I got her on Tetris Attack but she can smoke me on Mario Kart. Koopa Troopa is so cheap!!!
Tara: Haha, awesome. Thanks again for chatting with us Sebastian. Always a blast.
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Tags: OHT, One Handed Terror, Sebastian Jennings
Categories : Gaming
Sexual Assaults hit Playstation Home
20 01 2010a news story by Tara
“Fear Over Online Sex Assaults – Gamer players traumatized” was the headline of this past Monday’s Daily Telegraph, a newspaper from Australia. The title draws a sharp reaction. Your eyes are drawn to the article. You’re almost afraid to read it. As a girl gamer, am I in danger of being sexually assaulted because I play games online? The title almost suggest so. In reality, I’m not.
My first thought was “What sort of horrible act must have happened to warrant such a strong title?” I found my answer on a Playstation Home thread entitled “Sexual Assault.” On December 22. 2009, a posted by forum member who goes by “Whoef” stated that his roommate was sexually assaulted while playing in the Playstation Home “Winter Wonderland Event.” He went on to describe the “assault” describing how a male avatar began repeatedly doing the crouch emote behind his roommate’s avatar, causing it to look like that two avatars were engaged in a sexual act. When the women would move, the harasser would follow. It apparently went on for “some time” until her harasser was reported.
Whoef’s exact post stated:
“This morning I learned that my roommate was sexually assaulted near the Festive Tree while she was helping others with the puzzle. She would move and the harasser would follow. Each time trying to get behind her and use the crouch gesture. This apparently went on for some time. The harasser was warned multiple times and laughed at the thought that someone might report him for his actions, which was eventually done, and also, I’m proud to say, by other bystanders…..
Seriously, if complaints aren’t going to be immediately dealt with by the staff, regardless of the reason, then give some recourse to the victim that doesn’t include punishing the victim further and rewarding the harasser. That sitting gesture should be immediately removed. If sexual assault and other crimes against users, it seems predominantly against women, is allowed to continue, at the very least Home is going to turn into an all male application. Worse, Home is going to lose a lot of money. Starting right now with my roommate’s.
She hasn’t decided whether she will go back into Home. At this point she is rather disappointed with the whole thing and I don’t blame her at all. Me, I’d rather not completely say what I’d like to do. Lets just say it involves food and hungry dogs.”
I wasn’t sure what to think when I first read the post. A newspaper wrote an article about men being immature on the internet and claimed it was a sexual assault? You’ve got to be kidding me. If there was a news article every time that happened, newspapers would be the size of novels.
I was really wondering what other people in the forum thought about this subject, as there have been a lots of posts in response. I read about 12 pages worth of posts and the decided I knew what the community was thinking. The first thing that most people said was this was not assault and it’s not correct to label it as such. Secondly, most people thought that although it was unfortunate that this happened to Whoef’s roommate, and that actions like this should be stopped, but that it was being blown out of proportion. And further more, they all felt like there were more things the woman could have done to protect herself. Over all, I really agreed with most of what the people on the forums were saying in response to the initial posts. Let me break down these arguments and share my thoughts.
Firstly, this is not sexual assault. Sexual assault as defined by the Merriam-Webster dictionary is “illegal sexual contact that usually involves force upon a person without consent or is inflicted upon a person who is incapable of giving consent.” There was no sexual contact here, no force, so by definition, this was not assault. Sexual harassment as defined by the EEOc states that sexual harassment includes discussing sexual activities, telling off-color jokes, unnecessary touching, using crude and offensive language, and using indecent gestures. By definition this is not assault, but maybe harassment. There is a big difference between the two, as any women who has actually been sexually assaulted can tell you. It should be made clear exactly what happened, and using the term assult to grab attention should not be done. I’m not saying that it was right for this women to be harassed, because it wasn’t. I’m saying that her roommate shouldn’t have labeled it an assault.
Secondly, most of the drama could have been avoided. There are several things the roommate could have done. Some of the suggestions made by forum users inclduded ignoring the avatar trying to bother her. Normally, people like that will stop bother you if you stop giving them attention. Or maybe if that wouldn’t work… she could have left the tree puzzle and went to another area of home. Or, if that didn’t work, she could have simply logged off.
Further more, Woelf says that she didn’t report this on her own. Other people reported it for her. Although I can’t say why she didn’t report it, I feel like if this was really as big of an issue as it has blown up to be, she could have reported it herself. Some may say maybe she didn’t know how, but I don’t think that is a good excuse. I’m not a Playstation Home user. I’ve been on it like once at a friend’s house. I can tell you it was really easy to find out how file a report. I literally googled “playstation home filing complaint” and the first thing to pop up was the Playsation Network complaint form. She was totally in the right to file a report if she wanted to. The Playstation Network terms of use under Section 3. Community Code and Conduct that “You may not abuse or harass others, including but not limited to stalking behavior.” Since he was clearing harassing her, she could have reported it, but didn’t.
Most people on the forums think that Woelf is over reacting, especially in his claim that the sitting gesture should be immediately removed. Woelf implies that these sort of complaints aren’t going to be immediately dealt with by the staff and that they should be. Yes, these things should be dealt with by Home moderators immediately, I’m not arguing with that. I’m just wondering how Woelf supposedly knew how quickly all of this was being handled since neither he or his roommate were the ones to report an incident.Further more, you aren’t insta-banded when you do something stupid on PSN. You get suspended twice and then the third time you are banned. You don’t know what’s going on on the other end. Maybe this guy’s 12 year old brother picked up the controller and started doing the harassing. Should the account be instantly banned for that? No. Is it always a kid being stupid? Of course not. Some times it is a creeper on the other end. That’s why if there is three complaints they are kicked.Further more, the idea of removing the sitting emote is ridiculous. People also come up and dance on avatars. Should the dancing animation be removed as well? What do you think will happen then? I have a feeling that people wanting to cause trouble will just have their avatar stand super close to other avatars while sending inappropriate messages. It sounds horrible, but people will wanting to cause trouble will keep finding ways to cause trouble.
Now, I have an idea on why this all made it into the newspaper…. because it was an Australian newspaper… in Australia… where for some reason people think that video games are the devil. We’re talking about the country that banned the American version of 50 Cent: Bulletproof and the American version of L4D2. No other journalist in any other country would have seen this post in a forum and deemed it news. The negative effects of gaming is a big controversy in Australia and it’s as simple as that.
This whole thing may make you wonder, what can Sony do to combat these creepers dancing and humping avatars in their virtual world? Well, they can use what moderators it has and follow up on complaints and that’s about it. Home is free. You don’t pay Sony to use it, so it doesn’t make sense for them to invest more money in it. Maybe it’s a sort of you get what you pay for thing. And when your account is free, you aren’t going to be concerned about possibly having your user name banned because you aren’t losing any capital. And, if you account is banned, you can just make another for free… (Well, that’s until you do it enough times to let Sony know that you’re all the same person and ban your system from the Playstation network.) Playstation Home is a free service, and just like any other service, if you don’t like it- don’t use it.
This all boils down to the fact that none of this is real. There wasn’t a real man humping a real woman, and there was no real sexual contact. Does it suck for her? Yeah. She should be upset? Well, I guess if she wants to. In the end though, it’s not real. It’s like the people who crashed the WOW funeral. Did they hurt people’s feelings? Yeah. Were they probably laughing about it? Yeah. Did they actually crash a funeral? No. Was she actually sexually assaulted? No.
So I guess I can just wrap this up with my final thought. The online world is full of creepers. It’s their first home, and anyone, not just women, can be subject to inapprproate avatar humpings. It’s really part of life, but it’s not a news worthy deal. This should have been handled like any other incident- ignore, log off, or report- not compare to a real crime that devastates real people’s lives.
I know leave you with this Penny Arcade comic- made before this whole “news” story happened:
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Tags: avatar, home, playstation, psn, sexual assault
Categories : Gaming, News and Politics
Video Games Invented by the Devil
7 01 2010by Kristianna
I was reading an article earlier today about comparing the positive and negative effects of video games. The author talked about how we always hear the negative in the media, but rarely do we see the positive effects. While I believe the author meant well, I should clarify here for him and all avid gamers alike. People are drawn to negativity, and the instant video games are linked to something terrible, it’s finger pointing bandwagon that every body seems to hitch their horse on.
I would like to point out the fact that it’s NOT rare that we see the positive in video games. For years researchers and scientists have been pointing out it’s positive physical and cognitive effects. Gossip is contagious, and as long as people enjoy spreading propaganda, the negativity will always make the top headlines.
I do not debate the fact that there have been tragic instances where video games have been involved. The Virginia Tech shootings (which is still up in the air), a 9 year old boy stabbed over a Tony Hawk game, etc. But I would like to bring to the attention to parents, friends, adults alike. Video games are like movies, when the subject matter of the game is too much for a person, I believe it’s the parents responsibility to step in. Know what your kids are playing, asses their sense of maturity. Just because a child is 17, it does not mean he or she is mature enough for the game and it’s contents, and vice versa.
For tragic situations, like the Virginia Tech shootings, the shooter was an adult. Now as far as I’m aware nothing was proved to link the two, but lets pretend there is a link. The video game set him off. If it wasn’t a video game then it would have been a TV show or a movie, if not for that then the radio, if not for that then a play. Someone who is mentally disturbed isn’t suddenly set off just by video games alone, and someone of this caliber should have been watched more closely by his parents and teachers. It’s a deflective strategy to blame video games when someone’s lacking responsibility leads to unfortunate circumstances. Sadly this is an ignorant but effective tactic.
Those in science and research have dedicated many years of providing hard factual evidence. The least we can do is acknowledge these facts when forming opinions on this controversial subject.
Many research studies have shown the positive effects video games have on fine motor skills. A study was conducted in 2004 on the effects of video games with surgeons. The results showed an improvement on reaction time and a lower probability of mistakes. Another recent study conducted by Paul Schrater, University of Minnesota’s Assistant Professor of Psychology and Science, noted the improvement not on just the skills required to beat the game, but an improvement on many other skills as well. Schrater also noted, “violent video games actually work better to improve motor skills than nonviolent games, like Tetris.” He followed up by comparing the relationship of challenging games being more fun, thus making learning easier.
At University of Sunderland, Chris Whitehead, a final year Psych major conducted a study on the skill of teamwork in violent games. Whitehead stated “Team objective-based games require a lot of communication between players to allow them to complete objective, and playing such games can improve these skills and potentially help develop leadership styles.” He acknowledged a link between aggression and children in video games, especially with many violent games on the rise. Whitehead followed up by stating
“I am sure we will see a surge in controversy around the subject, but I would argue that the main cause of this link is due to parents ignoring ratings and allowing their children to play games not suitable for them. Games such as Halo, Call of Duty, and even Grand Theft Auto have the potential to become a powerful learning tool.”
One of the controversial realms to video games is it’s massive online multiplayer world. In this world you make friends not based on your weight, height, race, gender, or religion. You make friends based on your skill and personality. The more you practice, the better you become, and the better you become the more confident you are. Researchers at McGill University did a study on the impact of gaming lowering stress levels. The more confident the players became in the game, the more they lowered the production of a stress-related hormone called cortisol (up to 17% lowered).
The University of Central Florida did a study of incorporating video games into schools. Three titles were used by the DimensionM series. The study was done with 193 algebra and pre-algebra students and 10 math teachers. The results were astounding.
“Students in the experimental groups who played Tabula Digita video games over an 18-week period scored significantly higher (in some cases, twice as high) on district benchmark tests than students in the control group who did not play video games.”
This is just a few of the many studies on the positive effects of gaming that can be found. This information is readily available for those who wish to make informed decisions. For those concerned with children playing violent games, here’s a tip. Don’t let them. There are many non-violent games out there. If you don’t want your child playing adult themed games, then be the parent and don’t let them. Just like movies, there are many different types of video games meant for different purposes and age levels. Video games keep kids off of the street, promote teamwork and communication, improve confidence and the development of fine motor skills. If we took the time to properly utilize this technology, I think we would all find the results to be astoundingly beneficial.
Happy gaming fellow gamers.
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Categories : Gaming, News and Politics
Silent Hill Nurse Costume
1 11 2009Here are some pictures from me rocking my Silent Hill nurse costume.
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Tags: Costume, Silent Hill Nurse
Categories : Gaming, Things of Interests
Season’s Beatings Coverage
24 10 2009Hey guys,
As some of you may know, I’ve started pulling double duty. I’ve recently started writing for AbleGamers.com – and I’m super proud of it. I will be posting way more often on that site, mainly because I actually have people expectations for there and here I don’t care that I’m a slacker. My first post for AbleGamers was my coverage of Seaon’s Beatings – the largest fighting game tournament in the MidWest.
So – here ya go
Interview with Seth Killian and video of Tatsunoko vs CAPCOM
Interview with Justin Wong And Daigo Umehara
Alright,
Thanks guys. I’m working one some posts for here an hopefully I will have it at least one up later today.
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Tags: Daigo, Justin Wong, Season's Beatings, Seth Killian
Categories : Gaming, News and Politics
Games from my Childhood – Part 1
8 10 2009listed in no order by a reminiscing Tara
Being in a nostalgic mood, I made a list of games from my childhood and wrote about them. The list was long, and they clearly aren’t all here. I figured I would go back to later and do a part two because there were so many I felt needed mentioned… I mean Pokemon Snap isn’t even on this one!
Tomb Raider: Playstation
My dad had just bought my younger brother and me our Playstation when I picked up Tomb Raider. Actually, it was the first game that I purchased for the system. My dad had taken my brother and me to the local Walmart and we both got to choose one game to buy. I picked Tomb Raider. It was one of my favorite games from then on.
Reason I played it first:
To be honest, probably because there was a girl on the cover.
Gameplay:
It’s a third person, 3D action adventure game. You control Lara and navigate here through a series of caves and temples while solving puzzles and killing enemies. Dinosaur enemies… T-Rex enemies. Well, okay… they aren’t that many T-Rexes. But it was still super intense to be a kid and here the “DUH-DUH” followed by the violins starting to play… because you knew it wasn’t good.
Do I still have it? Yes.
How has it held up? I still love playing this game. Although the graphics didn’t fare well as time went on, the game play is still great. The controls, even after adjusting to modern games, still handle smoothly and are easy to use. This game will continue to stand the test of time.
Memorable Moment: To be honest, I loved the theme song for this game. It was simple and elegant. I still find myself humming it to myself every now and then.
Legend of Zelda: NES
I have no idea how I got a copy of this game. To be honest, ever since I can remember I’ve had it (which may be directly related to the fact the game came out the year I was born). Of course I didn’t play the game the year it was released, I was only a baby. But I did started playing it (for real) about the time I was in first grade. I would pour hours into Zelda and loved it dearly. And that’s how it became the first game I ever beat.
Reason I played it first:
I remember seeing my mom, or maybe my step dad, play it while I was a kid. And then I wanted to after that. It’s that simple.
Gameplay:
From on top down perspective you guide Link through Hyrule in his journey to collect the pieces of the Triforce and save Princess Zelda. You go through 9 temples or dungeons, each one with on item to collect and a boss to fight. When you’ve collected them all, you fight the evil Ganon!
Do I still have it? Yes, although not my NES copy. I have the Zelda collector’s disc for GameCube which has it on there.
How has it held up? The Zelda series has gone through a lot of changes, and put out a lot of games. Some, I will admit, better than the original. I still love this game though. I’ve even tried to speed run it before. I was doing pretty well until I hit the seventh dungeon… then I couldn’t remember anything.
Memorable moment: I first got in trouble for inappropriate language while playing this game. I remember not knowing how to get a new sword and saying “I don’t know how to get the damn sword.” My mother then stuck a bar of soap in my mouth. Yuck.
Tekken 2 – Playstation
Tekken 2 started a long standing passion with the Tekken games for me and my younger brother. This game really was a family bonding game for my brother, my dad, my uncle and myself. We’d sit on the couch and take turns versing each other until we grew tired.
Reason I played it first:
Some Playstation demo disc me and my brother had.
Gameplay:
Tekken 2 is a 3D fighting game with 25 playable characters. The controls are set up with 2 punch buttons and 2 kick buttons, and special moves and combos are accomplished by pressing a series of buttons that include both the directional buttons and the punch and kick buttons. The first player to deplete the other player’s life bar wins.
Intro video followed by some game footage:
Do I still have it? I sure do. The case hasn’t fared as well though. It’s long gone.
How has it held up? As time went on the Tekken series has evolved, it also sped up. Playing Tekken 2 now seems sluggish and unrefined. It’s nice to play for the reminiscent factor, but if I’m going to play a fighting game I’d much rather play Tekken 5 or 6 now.
MediEvil – Playstation
There’s just something memorable about a game who’s main character has no jaw and one eye… and also fights the early stages of the game with his own arm.
Reason I played it first:
Four Words – Pizza Hut Demo Disc
Gameplay:
Medievil is a another 3D action adventure game where you navigate your character, once a hero, now a bag on bones around solving simple puzzles and killing enemies. That’s about all I remember. I think there was an evil wizard maybe?
Do I still have it? I sure don’t. And I have no idea what happen to it.
How has it held up? I have no idea. I haven’t played it since I was a kid. I hope it’s as glorious as I remember it being, but I don’t know. If I ever track a copy down I will let you know.
I think that fact that Silent Hill shows up on my childhood game list shows my parents didn’t read the label of whatever I was playing. This game scared me to death as a child, but for some reason I kept playing it. I remember the sound effects in the music in the school were exceptionally terrifying.
Reason I played it first:
I have no idea. I don’t even know where our copy of the game came from. It was just there at our Dad’s house one day. I think my brother just found it and put it in. It had to have been one of my dad’s friend’s games.
Gameplay:
It’s a third person survival horror with wonky camera angles and horribly awkward combat. Your task is to lead Harry Mason through the deserted down of Silent Hill while looking for his daughter Cheryl. You tour all of Silent Hill scenic locations such as the school, hospital, church… monster infested streets… you know, the usual.
Intro Video with some game play
How has it held up? Silent Hill has held up quite well in some areas and horribly in others. Silent Hill is still considered amazing at setting up atmosphere and the music. The graphics didn’t hold up well at all. And the control scheme has gone under fire as well. Some people see it as adding to the atmosphere and confusion that is Silent Hill. Others just see it as annoying and a unnecessary obstacle. So overall it’s held up okay, but not as well as I would like.
Indiana Jones and the Last Crusade – NES (The one that was released in North America only)
I’ve always been a huge Indiana Jones fan. I mean, massively huge. Of course I was going to play the game. The amount of time I played this game easily rivaled Zelda. I wasn’t ever able to beat it though.
Reason I played it first:
My mom bought me this game from a yard sale I think. I’m not really sure. I just know one day she came home with it and I was in love.
Gameplay:
It was a side-scrolling action adventure game, mixed in with some mini-games involving timed puzzles. What was most awesome about this game was at times the player could choose what part of the story you would like to follow. So I could choose if I wanted to go to the castle to get my father first or to go save Marcus.
A speed run of the entire game
Do I still have it? No, I don’t. When I was younger the game had a mishap involving my little brother and then it stopped working after that. I was really upset.
How has it held up? I’m not really sure. I don’t see it holding up super well though. I will say I would play it again. I never beat the game as the kid before it was broken. Mainly because I always lost the grail diary.
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Tags: Indiana Jones and the Last Crusade, Legend of Zelda, MediEvil, old games, Silent Hill, Tekken 2, Tomb Raider
Categories : Gaming
Project Natal or Apocalypse?
6 08 2009By a very enthusiastic Kristianna
Do you remember the Resident Evil movies? I know I promised Tara to never bring it up again, but I must. Do you remember that creepy little girl programming system that is guiding people through the hive? Well Microsoft and Lionhead thought it would be pretty funny to make themselves one of those, minus the bad acting and cheesy effects. His name is Milo and he is a prototype to the ground breaking system currently under works: Project Natal.
Let me give you more of a background of Natal before delving into Milo’s world. Natal is a motion based game system that allows you to become the controller. It is voice and face recognition based. This means you walk into the room, say on, and you’re logged in to your gamer tag. One simple word was all it took to recognize a certain individual. We use our hands for punching, our arms for swinging, our legs for kicking. For those who get carried away and may annihilate their home theater can place any object you want in front of the system to be scanned in as a pseudo controller.
Remember those movies with the secret government facility or villain’s secret meetings where the big bad guy is on full HD projection,? Like V for Vendetta’s Sutler with his yellow teeth and flailing saliva in high definition. Well that day is now. Another realm Natal has changed is communication. Video chat is brought to your television allowing interactivity while communicating. Whether it’s personal or business, just our way of communication has been altered.
Project Natal changes more than just gaming. Technology like this can re-alter the way we educate, operate, and rehabilitate. Some may feel Microsoft has just opened Pandora’s box, but I believe if we look at it from more than just a convenience standpoint we can see the way this revolutionizes life. Learning will become more interactive. This system will also allow those with physical handicaps a more fun way of training. Even those without physical limitations could enjoy workout regimens on a different level in the comfort of their own home.
I believe the overwhelming excitement will make me piddle in joy if I keep typing the details. Sit back and take a look for yourself at the first sneak peek of Project Natal released this year at E3.
If you haven’t jumped on the holy shit train yet, it gets better. Microsoft teamed up with Lionhead studios to develop Milo. Milo is a pre-teen boy who is developed to recognize facial gestures, vocal emotion, and body language. Milo can tell when you’re happy, when you’re sad and all the spectrum’s in between. You can interact with Milo’s world by picking things up, catching things, and theoretically put things on.
Below, Claire demonstrates Milo. Observe the small details such as her reflection in the water.
Microsoft has raised the bar on technology and has one step furthered us towards our cylon occupied destiny. Rest assured with 2012 closely approaching, this technology will certainly cause an uproar with Pat Buchanan’s salad tossing religious enthusiasts. The commotion will only prove how ground breaking it really is. All of this in mind, it only tickles me more to be first in line for this mind blowing system (even if it means camping out for two weeks). Project Natal, which is anticipated to be released late 2009 early 2010, will change the lives of millions of people.
I just wonder how Sony and Apple will top it?
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Categories : Gaming, Life
Silent Hill: Shattered Memories – A Brief Look
4 08 2009from a more optimistic Tara
Last April, I expressed my fears about Konami and Silent Hill: Shattered Memories for the Wii. I had hoped that by setting my expectations low that I would be pleased by whatever the results happened to be. Well, I’ve spent some time sifting through everything I could find about the game being released October 13th, and I was really surprised to be really liking everything that I saw.
I’d first like to show you a trailer, just a little teaser that was released to us last May…
I was originally having a lot of doubt about this game because they kept calling it an “re-imagining” of the first Silent Hill. I wasn’t sure what they meant, or what to think. When you play through the game a lot of key pieces start out the same. You’re Harry Mason, and you’ve just wrecked your car in Silent Hill. You wake up to see the world around you covered in a thick snow, blocking your visibility. Groggy and dazed, you turn to the right to see your daughter, Cheryl, is missing. You leave you crashed car and start looking around town… but not only is your daughter no where to be seen, but no one else is either. Finally, you stumble into a diner where you begin to speak with a lady cop… something’s wrong with the town…. Sound familiar? It should. It’s a lot like the original story. Although it starts out similar, everyone kept stressing it wasn’t just a normal remake. As I watched the game play videos, it felt different. I think now I’m not only starting to understand what they meant, but really like this idea despite my initial fear.
(There’s a lot to read here so if you’re just interested in game play videos skip to the end
)
I think that first thing that made me worry about this title was the fact that it was on the Wii. Although I was worried about it being watered down for the kiddies, I was horrified at the idea of flailing my arms around while attempting to explore Silent Hill. Thankfully, I haven’t read anything bad about the controls yet, and actually it’s the contrary. Everything I have seen has been very positive. You move Harry around by using the nun-chuck analog stick, pressing Z to run, and C to quick turn. The flash light is aimed is done moving the Wiimote. A is used as your standard action button. Finally, the D-Pad is used to navigate your cell phone. From what I can tell, in addition to feeling in my gut, the controls will be easy to use and natural. I think that it’s going to be like the Wii Version of Resident Evil 4. Yeah, you used the Wiimote to aim, but you weren’t doing any extreme movements, just flicks of the wrist. It was all smooth. From all game play videos I’ve seen, no one has seemed to be fumbling or having issues getting the controls to respond as they wanted. I really felt better after seeing the controls weren’t going to be wonky, and it really let me look deeper into Shattered Memories with a new found optimism.
There are a few things that have become Silent Hill staples, such as amazing music by Akira Yamaoka. There isn’t a Silent Hill title that doesn’t have beautiful melancholy under tones or a huge music fan base. You would think that by now Akira wouldn’t be able to keep coming up with new and amazing pieces, but he does. While watching the game play footage (shown below), we see some of the lonely, sad and beautiful piano music he is known for. I’ve read that this game also spans the full length of his talent, including the heavy hearted piano pieces to the crushing industrial sounds that plague Silent Hill. Once again, it looks like we have another amazing soundtrack on our hands.
One of my favorite things to hear about this game is the Konami has stressed that they wanted to return back to the feeling of the original Silent Hill games… more solitude, more fear, less action. Silent Hill was a psychological thriller, made to play on your emotions and the fear of being alone, lost, and out of control. A lot of the intensity from Silent Hill stemmed from trying to deal with being only a normal person against a larger than life enemy, more than a person… the entire world. Of course the creatures were always a large part of that, and now we have new and equally frightening beasts to encounter. The enemies in Silent Hill out number Harry, can go any where he can, and are extremely intelligent and dynamic. They work together, they can open doors. It’s horrifying. To ensure that the player constantly felt like he was struggling, constantly in fear… Komani did something sort of radical… they took weapons away from Harry. When questioned about it, lead designer Sam Barlow had this to say:
“Hitchcock said that all horror goes back to childhood, that’s why it’s a universal thing — it’s a fundamental. How many children wake up screaming because they had a dream where they beat up a zombie with a baseball bat? You wake up screaming because you ran and you got caught. So don’t get caught — run.”
I couldn’t help but wonder if this was a direct response to people completely punching their way through Silent Hill: Origins and the mixed feeling about melee combos in Homecoming. Either way, I’m interested to see how it works. From the game play it looks like you have to out smart them, running, taking allies in attempt to flee, jumping fences, and hiding in lockers. I like the idea and I hope that it’s executed nicely.
Along with trying to keep the feeling of the original Silent Hill, there was definite attempt to make Shatter as immersive as possible. It can be easily be seen in the tweaks they made to the game play. Not having any HUD elements has always been a staple of Silent Hill games, but this time they took it one step further. They wanted the player to have a map, as usual, but didn’t want to make the player be taken away from the game to see it. To solve their dilemma, they introduced the cell phone (which is very iPhone-esque) which has a GPS feature. The player can access their phone at any time to use it. They can also make calls, receive text messages, take pictures, and receives voice messages. To further surround the player with the Silent Hill environment, no information will be given to the player by walking up to something, pressing action, and having text appear about the object anymore. This means no more diaries or books left behind for you to read. Instead, everything comes in the form of voice mails or Harry speaking. If there is something you would like to know more about, you take a close look at the object and if Harry is thinking something about it he will say it, or if it has writing he will read it aloud. It sounds a little odd when I try to explain it, but it’s actually a lot nicer than it sounds. Take a look at the game play video below and you can really see it.
I think the largest change they have made to the game is the fact the the “game plays you as much as you play it.” It sounds a little confusing, but it’s a cool idea. When you first start playing the Shattered Memories, you start out in a therapist office, and are asked to fill out a short questionnaire with true/false questions like “I make friends easily” and “Having a drink helps me relax.” From the moment you start checking those boxes, the game starts developing a profile on you, a psych profile. The game watches your every move, straight down to the items that you look at and uses it to create the perfect nightmare for you. For example, when you first start the game you wander into a room that has both a phone and a pin up girl calendar. Which would you look at? If you walk up to the phone with the intent of calling home or 911 to find your daughter, the game might begin to label you as practical. It would then bring you to the dinner, and lead you to the cop, as its something you would probably try doing. Then, the cop doesn’t want to help you… your practical choice has turned against you. You’re now forced to think of non-practical solutions… you’re out of your comfort zone. It’s a little more complex than that, but you get the idea. Shattered Memories changes the environment to custom tailor your nightmare, and make it more creepy for you.
Did you see in 0:37 of the video when the screen quickly flashed? That’s the other person you could meet at the diner based on your choices.
So like I said, I’m feeling a lot better about this game than I originally was, mostly due to the game play footage I’ve seen. So to wrap this up, here is footage from the beginning of the game up through the diner. The only thing that isn’t awesome about these videos is it doesn’t have any of the noises that come out of the wiimote… so radio static, voice mails, phone calls… that sort of thing. Other than that it’s great though. Enjoy. (Oh, and for those of you who want to skip straight to dark Silent Hill- video 3 about 40 seconds in.)
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Tags: Shattered Memories, Silent Hill, Silent Hill: Shattered Memories, Wii
Categories : Game Reviews, Gaming









