And We’re Back! InterFaces 2009

10 06 2009

Alright, everyone over here at Thoughts from a Gamer sort of went on an extended break, but we’re back now. So to kick off I have some of my notes from my trip to the third Annual Interfaces Conference presented by the International Academy of Design and Technology in Detroit.

Notice I did say some notes, I’m waiting for an email back from Chris Avellone before I type up the notes on his presentations so I make sure I didn’t miss anything. So here is a brief summary of each of the presentations Brian or I attended (taken straight out of the InterFaces program). Each of the presentations have their own article, so be sure to check them out.

System & Combat Design

Marc Acero
Sr Action Designer
BioWare EA

Marc Acero will be sharing his experience and philosophies he’s acquired working in the trenches of game development and applying them to System and Combat design. Topics include; it takes a great team to make great game, games are for players, building for the masses, leaving depth fot the advanced, the three “C”’s, and difficulty scaling strategy based.

User Generated Content: Game Systems/ Game Stories

David “Zeb” Cook
Lead Content Designer
Zenimax Online

Telling stories in games isn’t just about words, characters, and plot. Games are about letting the player create his own story – letting user action generate story. Since game systems are the “how” of games, it’s all about the choices the designer makes and how the player uses those choices to shape his own story, for good or ill.

From Script to Screen

Chris Avellone
Creative Lead and & Co-owner
Obsidian Entertainment

Covering titles from Star Wars: Nights of the Old Republic II to the soon-to-be-released Alhpa Protocol, this talk focuses on the elements involved in carrying a role-playing script from the initial production to the final cinematics, including its effects on the game mechanics and the character interaction pipelines. This talk is not only intended to provide concrete examples, but encourage audience questions through out the talk as well.

Hope you enjoy the notes! <3 Tara


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10 06 2009
System and Combat Design « Thoughts from a (girl) Gamer

[...] less chances to attack make each opponent harder Possibly related posts: (automatically generated)And We’re Back! InterFaces 2009thoughts from session 11 – creative commonsso much to do, so much to do…Here’s some [...]

10 06 2009
User Generated Content « Thoughts from a (girl) Gamer

[...] User Generated Content 10 06 2009 Zeb’s presentation was pretty cool, as everyone got to answer questions while he was talking. Some where in the middle we got on a huge segway involving DLC, so that was pretty cool. To keep my notes more in order I moved anything that was DLC related to the end since it really wasn’t part of his speech. For more information about this presentation see And We’re Back – InterFaces 2009. [...]

10 06 2009
Attending Interfaces 2009 « Tara Tefertiller

[...] InterFaces 2009 Overview [...]

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